TealKobold: Got Stalker CoP. Found some interesting mods and tutorials, but i can't find any actual readmes that tell me where to install the mods. I tend to be quick to figure this out but i'm lost as how to.
Snitch Freedom4Life • 2 days ago. Kruglov Freedom4Life • 2 days ago. Gauss rifle 40Oliver • 2 days ago. Help us grow S.T.A.L.K.E.R.
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I got a mod that makes food and other such items infinite, and all i get is a 'gamedata.rar' with the same folder and a few folders inside it. Do i just dump the 'Gamedata' into the main Stalker CoP folder and it will work, or? You need to extract the gamedata folder from the rar (isuggest using 7zip), and dump it in the main folder for the game.
HOWEVER - I also suggest playing the game vanilla if you've never played before as some mods can ruin that first time experience.
Jump to:, Most of the mods for S.T.A.L.K.E.R. Games are not compatible with each other i.e. They contain the same files that need to be overwritten during installation. Copying/replacing one mod on top of the other usually leads to game crashes during load or starting new game. This tutorial will show you how to merge 2 mods properly. In this case I will merge 2 mods for Call of Pripyat: Alundaio's Various AI v1.06 (called later AVAI) with AtmosFear 2 (called later AF2) To complete this tutorial you will need WinMerge.
Contents. Preinstallation Install/unpack both mods to separate folders in temporary forder (e.g. E: Temp) In this case we have E: Temp Various AI modules Alpha 1.06 and E: Temp AtmosFear 2. Common files We need to check which files are common to both mods so we can merge those files together. Run WinMerge and click Open (CTRL+O). Browse for AVAI gamedata folder as 'Left' and AF2 gamedata folder as 'Right' Check 'Include subfolders' and click OK.
In Menu View uncheck everything except 'Show Different Items' As you see on the screenshot below we have 2 conflicting files to merge: configs system.ltx and configs misc soundscript.ltx Creating patches We will create patch files for those 2 conflicting config files. General rules are that you need to copy everything that is missing from one file to another and/or replace existing lines. Double click system.ltx file. In 'Location Pane' you can see which lines are different in both files. As you can see there are not many differences. They are in sound section, then in comments which we can skip and in hudsound section. We need to copy values of sound and hudsound sections from AF2 to AVAI.
Navigate to first marked difference, select 3 lines from sound section in right pane and click 'Copy Left'. Now navigate to hudsound section and repeat this on 2 difference lines from that section. You can notice that there are additional lines at the end of AVAI file that are missing of AF2 file (e.g. 2 #include lines).
Leave them as they are (do not delete them) We have created the 1st patch file. Select Menu File Save Left Save as Create new folder in Temp dir e.g.
E: Temp AVAI+AF2 and save file to exactly the same location e.g. E: Temp AVAI+AF2 gamedata configs system.ltx. Close the system.ltx file comparison window (click 'Discard all' in the popup) Now do the same for scriptsound.ltx file.
In this case you can notice that in the first difference line of AVAI file starting with list there is additional fragment (', rxlistscriptsound') at the end. Do not replace this line as the first rule says that we need to add everything is missing. Copy everything else what's different/missing from AF2 file to AVAI file ( blowoutparticlewavelooped list entry, paths in sound definitions, blowoutparticlewavelooped sound definition) Save left file as E: Temp AVAI+AF2 gamedata configs misc scriptsound.ltx Installation Now it is the time to install our merged mods. Install them by copying the gamedata folders from Temp dir to your S.T.A.L.K.E.R. First AVAI, then AF2. Don't worry of overwriting the existing files.
We've created the patches for them. Now copy patch folder ( E: Temp AVAI+AF2 gamedata) to your S.T.A.L.K.E.R. Directory (again overwriting the files) Launch the new game (if any of the merged mods readme says to do so) and enjoy your first merged mods.
Notes Described method is not always possible. Especially when mods contain the different versions of the binary files (e.g. Another thing is to choose which mod should be merged on top of the other. In this case more lines were missing in AF2 configs so I've decided to merge AF2 to AVAI. But it will work the other way.
The more files to merge the more difficult the merging process is so sometimes it is virtually impossible to merge them.